I made a short video of me playing the map.
Friday, December 21, 2007
Monday, December 17, 2007
And... I also have an update on this. I think its almost finished (for real this time >_>)
If any one that knows hammer can suggest a better texture scheme for the canal walls please post it in the comments. In game pics coming soon (they really are this time<_<).

Overview(ignore the sand, it looks like grass in game)

Inside view of the fort

More changes.
What the white box contains is a secret for now(Just incase I can't get it to work).

Outside the fort: Just above ground level

Spawn area with revamped spawn points and kills counter.
If any one that knows hammer can suggest a better texture scheme for the canal walls please post it in the comments. In game pics coming soon (they really are this time<_<).

Overview(ignore the sand, it looks like grass in game)

Inside view of the fort

More changes.
What the white box contains is a secret for now(Just incase I can't get it to work).

Outside the fort: Just above ground level

Spawn area with revamped spawn points and kills counter.
OMG, I'm not dead!
Thursday, March 22, 2007
Animal Crossing bug and fish guide
Ive been working on this for a little while and its something I have always wanted.
It shows you what bugs and fish you can catch at the current time in Animal Crossing Wild World.
features:
Changes with the seasons(day turns to night summer turns to fall and fall to winter, etc)
Keeps track of the bugs & fish you have caught
Price, location, etc
download V1.01



It shows you what bugs and fish you can catch at the current time in Animal Crossing Wild World.
features:
Changes with the seasons
Keeps track of the bugs & fish you have caught
Price, location, etc
download V1.01



Tuesday, February 13, 2007
BIG oops
I mistyped the url so I have recreated the post from the other blog in a new blog with the correct url.
oops...
oops...
My first (almost) release ready HL2 map "canals_onslaught"
This map is an "onslaught" type map I've been working on.
Overview of level:


The spawn "safe" room:

You go through a teleport to this area in front of the fort, but the doors are locked, press the button and the onslaught begins!

After a few minuets the doors open and you can access the first out of 4 floors:


I will add another post with in game screen shots when after i fix some bugs
Overview of level:


The spawn "safe" room:

You go through a teleport to this area in front of the fort, but the doors are locked, press the button and the onslaught begins!

After a few minuets the doors open and you can access the first out of 4 floors:


I will add another post with in game screen shots when after i fix some bugs
Initializing in 3..2..1..
I've never been good with introductions so I'll just get strait to the point.
Who am I?
Sex: Male
Age: 18
Country: U.S.A.
State: Utah
Interests : Computers, Video Games, Map making, and Anime
Why did I make this blog?
To post my HL2 and game maker projects, ramble about stuff, and confess my deepest secrets (yeah right).
Who am I?
Sex: Male
Age: 18
Country: U.S.A.
State: Utah
Interests : Computers, Video Games, Map making, and Anime
Why did I make this blog?
To post my HL2 and game maker projects, ramble about stuff, and confess my deepest secrets (yeah right).
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